Perdition’s Mouth Revised Edition
This is not your typical dungeon crawl. Unique and intuitive Euro-style mechanics combined with strong co-operation and a dark and deeply immersive theme put Perdition’s Mouth in its own category. It combines the tactical elements seen in blockbusters such as Gloomhaven, the struggle to survive from Posthuman, and the awesome dungeon crawling of Descent.
No dice? Rondels? No gamemaster? Hand management? Crucial cooperation? All in a dungeon crawl? Yes! Keep reading and see…
The game designers of Perdition’s Mouth: Abyssal Rift (Timo Multamäki, Thomas Klausner and Kevin Wilson) set out to implement a new kind of dungeon crawl. One that embraces the European school of game design with clever mechanisms which emphasizes strategy and minimizing luck. Cooperation, planning and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! The rondels provide another tactical layer, including the enemy’s devious and challenging AI.
Perdition’s Mouth Cannibal’s Howl
Cannibal’s Howl reintroduces Mogba’gh, putting this sought-after hero in his own campaign for the popular diceless dungeoncrawl!
Mogba’gh offers a versatile and unique hero addition for your games of Perdition’s Mouth: Abyssal Rift. A close range magic user with a wide variety of spells, you can make very effective Special combo’s with him.
***This will most probably be a one time print only. When gone then gone***
Perdition’s Mouth Hideout
Neshilim, the deposed despot has spent recent months uncovering what led to his downfall. It was the damnable cult and their peasant rabble’s lust for change. Change? For good? What a waste of breath! No peasant would even know what “good” meant… yet they were the reason his colleagues now hung skewered on tall spikes, and he was on the run.
The Northern Vidal-Sis, in the vast open marshlands – where no one wanted to be, let alone live – had long sustained a small population of bandits, vagabonds, dissidents, and rabble from surrounding nations. Now and again those nations’ armies would try to hunt down the worst of them, only to inevitably fall to the bog itself. Clearing up the area had never worked out, despite repeated efforts.
It had taken weeks of tracking through the vast, smelly swamp to figure out which obscure hideout housed the cult among the random bandit groups. But he finally found it, and it was time to send a pigeon to that irritating halfling. Soon the cult would pay – one bit at a time.
The Hideout provides 5 scenarios, which are rather different from the Abyssal Rift main campaign. Should you manage to beat the cult, you’ll secure a safe haven, at least for a time, allowing recovery and restocking. But the cult is relentless, so one day you might find your hideout being overrun. Never feel safe; remain vigilant.